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AllowedToStartInMultiplayer: Difference between revisions

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Rewrite - no need to be so complicated ;)
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__NOTOC__
{{Flag
{{Flag
|name=AllowedToStartInMultiplayer
|files={{Categ|rules(md).ini}}
|files={{Categ|rules(md).ini}}
|default=yes?
|default=yes?
|values=boolean
|values={{values|boolean}}
|types=[[VehicleTypes]], [[InfantryTypes]]
|types=[[VehicleTypes]], [[InfantryTypes]]
|ts=yes
|ts=yes
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|rp=yes
|rp=yes
}}
}}
If set to <code>yes</code> (or omitted, as <code>yes</code> seems to be the default), <code>{{PAGENAME}}</code> allows this unit to be among a player's starting units in a skirmish or multiplayer game. This is usually set on a [[House]]'s basic infantry and tanks.


This flag is a switch that enables or disables this unit from beginning the fight as a player-owned object in a skirmish. This should be set to "no" on most objects, especially naval ones. This is to prevent [[IE]]'s, since you usually don't want to have a naval unit on land. This is usually only set to "yes" on each side's most basic infantry and vehicle. This appears to default to "yes", though it may default to "no" for some cases.
Take note that enabling this flag on {{TTL|Naval|yes}} units can lead to [[Internal Error]]s because of these units spawning on land.

Revision as of 01:55, 15 April 2008

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: AllowedToStartInMultiplayer
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes?
Applicable to: VehicleTypes, InfantryTypes


If set to yes (or omitted, as yes seems to be the default), AllowedToStartInMultiplayer allows this unit to be among a player's starting units in a skirmish or multiplayer game. This is usually set on a House's basic infantry and tanks.

Take note that enabling this flag on Template:TTL units can lead to Internal Errors because of these units spawning on land.