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AirstripRatio: Difference between revisions

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In Red Alert 1 this determines ratio of base that should be composed of Air Fields [AFLD].
In RA this determines ratio of base that should be composed of Airfields [AFLD].


In Tiberian Sun, Red Alert 2 and Red Alert 2 Yuri's Revenge this key is not fully implemented. All three game.exes do not have a “BuildAirstrip=” key that the game would uses to determine if it had reached the ratio of base that should be composed Airstrips.
In TS, RA2 and YR this entry is read but is not used.

Revision as of 02:31, 7 December 2019

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: AirstripRatio
File(s): rules(md).ini
Values: unsigned floats
Default: .12
Applicable to: AI Controls


In RA this determines ratio of base that should be composed of Airfields [AFLD].

In TS, RA2 and YR this entry is read but is not used.