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AffectsAllies: Difference between revisions

From ModEnc²
en>DCoder
Correcting as per executable (If you actually tested this in game and my changes are wrong, feel free to correct them)
en>EvilRenegade
m Replacing Template:TTL with Template:F.
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This flag controls whether this warhead can damage friendly units. If set to 'no', then any friendly units within the warhead radius will not be affected by the actual damage-dealing part of the warhead, but most side-effects such as {{TTL|DamageReducesReadiness|yes}} or {{TTL|Sonic|yes}} will affect them still. <!-- do we need an actual list of which will and which won't? -->
This flag controls whether this warhead can damage friendly units. If set to 'no', then any friendly units within the warhead radius will not be affected by the actual damage-dealing part of the warhead, but most side-effects such as {{f|DamageReducesReadiness|yes|link}} or {{f|Sonic|yes|link}} will affect them still. <!-- do we need an actual list of which will and which won't? -->

Revision as of 09:19, 27 November 2009

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: AffectsAllies
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: Warheads


This flag controls whether this warhead can damage friendly units. If set to 'no', then any friendly units within the warhead radius will not be affected by the actual damage-dealing part of the warhead, but most side-effects such as DamageReducesReadiness=yes or Sonic=yes will affect them still.