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ActiveAnimTwoZAdjust: Difference between revisions

From ModEnc²
en>DeathFish
Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values={{Values|int}} |default=0 |types=BuildingTypes |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} The ZAadjust value of ActiveAnimTwo is used to adjust the occlusion relationship between building animation and building/terrain/overlay/tile, an external link from the RA2DIY forum has been added, which provides ZAdjust's coordinate system for reading and calculation. ==See Also== ZAdjust"
 
en>DeathFish
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The [[ZAadjust]] value of [[ActiveAnimTwo]] is used to adjust the occlusion relationship between building animation and building/terrain/overlay/tile,  an external link from the RA2DIY forum has been added, which provides [[ZAdjust]]'s coordinate system for reading and calculation.
The [[ZAdjust]] value of [[ActiveAnimTwo]] is used to adjust the occlusion relationship between building animation and building/terrain/overlay/tile,  an external link from the RA2DIY forum has been added, which provides [[ZAdjust]]'s coordinate system for reading and calculation.


==See Also==
==See Also==
[[ZAdjust]]
[[ZAdjust]]

Revision as of 09:41, 2 January 2025

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Flag: ActiveAnimTwoZAdjust
File(s): Art(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: BuildingTypes


The ZAdjust value of ActiveAnimTwo is used to adjust the occlusion relationship between building animation and building/terrain/overlay/tile, an external link from the RA2DIY forum has been added, which provides ZAdjust's coordinate system for reading and calculation.

See Also

ZAdjust