Jump to content

ActiveAnimTwoPoweredLight: Difference between revisions

From ModEnc²
en>4SG
Copy of ActiveAnimPoweredLight.
 
en>4SG
m ActiveAnim -> ActiveAnimTwo
Line 21: Line 21:


==See Also==
==See Also==
*[[ActiveAnim]]
*[[ActiveAnimTwo]]
*[[ActiveAnimPowered]]
*[[ActiveAnimTwoPowered]]
*[[Powered]]
*[[Powered]]

Revision as of 00:23, 30 March 2022

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: ActiveAnimTwoPoweredLight
File(s): Art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: BuildingTypes



Turns off the animation on low power. If the building has IsAnimDelayedFire set to true and the animation is SpecialAnim, ActiveAnimTwo is enabled if ActiveAnimTwoPowered is set to true as it is normally hidden while SpecialAnim is visible for such buildings.

Bugs/Side-Effects/Unexpected Limitations

In Tiberian Sun and Firestorm, if set on a building, this flag causes the building's ActiveAnimTwo to play as soon as the building is deployed, instead of waiting for the buildup animation to be finished first.

See Also