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ActiveAnimPoweredLight: Difference between revisions

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|ts=yes
|ts=yes
|fs=yes
|fs=yes
|hp=yes
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
|ares=yes
}}
}}
 
If set to 'yes', will render an [[ActiveAnim]] animation invisible, if the building it is attached to is underpowered. The tag only works in the specific events that the building is {{f|Powered|yes|link}}, and the active animation is also {{f|ActiveAnimPowered|no|link}}.  
 
This flag, if set to yes, will render an active animation as invisible if the building it is attached to is underpowered. The flag only works in the specific events that the building is [[Powered]]=yes, and the active animation is also [[ActiveAnimPowered]]=no.  


{{bugs}}
{{bugs}}
In {{ts}} and {{fs}}, if set on a building, this flag causes the building's [[ActiveAnim]] to play as soon as the building is deployed, instead of waiting for the [[Buildup|buildup]] animation to be finished first.
In {{ts}} and {{fs}}, if set on a building, this flag causes the building's [[ActiveAnim]] to play as soon as the building is deployed, instead of waiting for the [[Buildup|buildup]] animation to be finished first.


==See Also==
==See Also==
*[[ActiveAnim]]
[[ActiveAnimPowered]]
*[[ActiveAnimPowered]]
 
*[[Powered]]
[[Powered]]

Revision as of 02:09, 16 April 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: ActiveAnimPoweredLight
File(s): Art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: BuildingTypes


If set to 'yes', will render an ActiveAnim animation invisible, if the building it is attached to is underpowered. The tag only works in the specific events that the building is Powered=yes, and the active animation is also ActiveAnimPowered=no.

Bugs/Side-Effects/Unexpected Limitations In Tiberian Sun and Firestorm, if set on a building, this flag causes the building's ActiveAnim to play as soon as the building is deployed, instead of waiting for the buildup animation to be finished first.

See Also

ActiveAnimPowered

Powered