ActiveAnimPoweredLight: Difference between revisions
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en>Crimsonum Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values={{Values|boolean}} |default=yes |types=BuildingTypes |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }}..." |
en>McPwny No edit summary |
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This flag, if set to yes, will render an active animation as invisible if the building it is attached to is underpowered. The flag only works in the specific events that the building is [[Powered]]=yes, and the active animation is also [[ActiveAnimPowered]]=no. | |||
==See Also== | ==See Also== | ||
*[[ActiveAnim]] | *[[ActiveAnim]] | ||
*[[ActiveAnimPowered]] | *[[ActiveAnimPowered]] | ||
*[[Powered]] | |||
Revision as of 03:38, 7 January 2022
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| Flag: | ActiveAnimPoweredLight |
| File(s): | Art(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | yes |
| Applicable to: | BuildingTypes |
This flag, if set to yes, will render an active animation as invisible if the building it is attached to is underpowered. The flag only works in the specific events that the building is Powered=yes, and the active animation is also ActiveAnimPowered=no.





