Jump to content

ActiveAnim: Difference between revisions

From ModEnc²
en>Crimsonum
Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values={{Values|string|{{Categ|Animations}}}} |default=none |types=BuildingTypes |ts=yes |fs=yes |hp=yes |ra2=yes |..."
 
en>Crimsonum
No edit summary
Line 13: Line 13:
}}
}}


Defines the [[animation]] to use for when this building is active. The animation is tied to the building, which means the following rules apply:
Defines the [[animation]] to use when this building is active. The following rules apply:
* a building can have only up to four different active animations, defined by the keys {{f|ActiveAnim}}, {{f|ActiveAnimTwo|link}}, {{f|ActiveAnimThree|link}}, {{f|ActiveAnimFour|link}}, and their derivatives.
* any [[remapable|remappable]] parts of the animation will be remapped according the building owner's [[house]] color.
* any [[remapable|remappable]] parts of the animation will be remapped according the building owner's [[house]] color.
* if the building is [[powered]], then the {{f|ActiveAnimPowered|link}} and/or {{f|ActiveAnimPoweredLight|link}} flags apply.
* if the building is [[powered]], then the {{f|ActiveAnimPowered|link}} and/or {{f|ActiveAnimPoweredLight|link}} flags apply.
Line 28: Line 29:
*[[ActiveAnimYSort]]
*[[ActiveAnimYSort]]
*[[ActiveAnimTwo]]
*[[ActiveAnimTwo]]
*[[ActiveAnimThree]]
*[[ActiveAnimFour]]

Revision as of 23:15, 16 February 2020

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: ActiveAnim
File(s): Art(md).ini
Values: Strings: Normal text. (Limited to: Animations)
Default: none
Applicable to: BuildingTypes


Defines the animation to use when this building is active. The following rules apply:

See Also