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AccelerationFactor: Difference between revisions

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This tag is the percentage increase to apply to a unit's {{f|Speed|link}} after it begins to move. Basically, this controls how fast the unit accelerates.<br>
Always double check {{f|Accelerates|link}} is not disabled on the unit in question. You need the default or {{f|Accelerates|yes|link}} for this work.


This tag is the percentage increase to apply to a unit's {{f|Speed|link}} after it begins to move. Basically, this controls how fast the unit accelerates.
==Note==
 
*If '''AccelerationFactor=0''' [[InfantryTypes]], [[VehicleTypes]],[[AircraftTypes]] will not be able to move even if {{f|Speed|>0|link}} is present.
Always double check {{f|Accelerates|link}} is not disabled on the unit in question. You need the default or {{f|Accelerates|yes|link}} for this work.


== See Also ==
== See Also ==
* [[Accelerates]]
* [[Accelerates]]
* [[DeaccelerationFactor]]
* [[DeaccelerationFactor]]

Revision as of 16:38, 6 January 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: AccelerationFactor
File(s): rules(md).ini
Values: Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5").
Default: 0.03
Applicable to: AircraftTypes, InfantryTypes, VehicleTypes


This tag is the percentage increase to apply to a unit's Speed after it begins to move. Basically, this controls how fast the unit accelerates.
Always double check Accelerates is not disabled on the unit in question. You need the default or Accelerates=yes for this work.

Note

See Also