AccelerationFactor: Difference between revisions
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This tag is the percentage increase to apply to a unit's {{f|Speed|link}} after it begins to move. Basically, this controls how fast the unit accelerates.<br> | |||
Always double check {{f|Accelerates|link}} is not disabled on the unit in question. You need the default or {{f|Accelerates|yes|link}} for this work. | |||
==Note== | |||
*If '''AccelerationFactor=0''' [[InfantryTypes]], [[VehicleTypes]],[[AircraftTypes]] will not be able to move even if {{f|Speed|>0|link}} is present. | |||
== See Also == | == See Also == | ||
* [[Accelerates]] | * [[Accelerates]] | ||
* [[DeaccelerationFactor]] | * [[DeaccelerationFactor]] | ||
Revision as of 16:38, 6 January 2025
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| Flag: | AccelerationFactor |
| File(s): | rules(md).ini |
| Values: | Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5"). |
| Default: | 0.03 |
| Applicable to: | AircraftTypes, InfantryTypes, VehicleTypes |
This tag is the percentage increase to apply to a unit's Speed after it begins to move. Basically, this controls how fast the unit accelerates.
Always double check Accelerates is not disabled on the unit in question. You need the default or Accelerates=yes for this work.
Note
- If AccelerationFactor=0 InfantryTypes, VehicleTypes,AircraftTypes will not be able to move even if Speed=>0 is present.





