AIIonCannonHelipadValue: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values=three comma-separated unsigned integers | |||
|special=None | |||
|default=? | |||
|types={{Categ|General}} ({{Categ|AIIonCannon}}) | |||
|games=[[TS]], [[RA2]], [[YR]] | |||
}} | |||
Specifies the "priority" of objects with '''{{TTL|HoverPad|yes}}''' when evaluating possible AI offensive Super Weapon targets (when AI is hard, nomal, and easy, left to right). See [[AI SW Targeting]]. | |||
'''Note:''' this flag cannot be responsible for {{TTL|Helipad|yes}}, because it would cause IEs in unmodded YR, where [[Building:GAAIRC|Airforce Command]] has {{TTL|Helipad|yes}}, and this flag is commented out, but the IE doesn't occur until you create a structure with {{TTL|HoverPad|yes}}. | |||
Revision as of 15:28, 21 June 2006
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| Flag: | AIIonCannonHelipadValue |
| File(s): | Rules(md).ini |
| Values: | three comma-separated unsigned integers |
| Special Values: | None |
| Default: | ? |
| Applicable to: | General (AIIonCannon) |
Specifies the "priority" of objects with Template:TTL when evaluating possible AI offensive Super Weapon targets (when AI is hard, nomal, and easy, left to right). See AI SW Targeting.
Note: this flag cannot be responsible for Template:TTL, because it would cause IEs in unmodded YR, where Airforce Command has Template:TTL, and this flag is commented out, but the IE doesn't occur until you create a structure with Template:TTL.





