AG: Difference between revisions
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en>Nighthawk200 m template updated |
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{{Flag | {{Flag | ||
|name=AG | |name=AG | ||
|files=rules(md).ini | |files=[[rulesmd.ini|rules(md).ini]] | ||
|values=boolean | |values=boolean | ||
|default=yes | |default=yes | ||
|types=Projectiles | |types=Projectiles | ||
| | |ra=yes | ||
|cs=yes | |||
|am=yes | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | }} | ||
This flag determines whether a weapon can fire at objects moving on ground level or not, by allowing or disallowing it's projectile to move towards them. | This flag determines whether a weapon can fire at objects moving on ground level or not, by allowing or disallowing it's projectile to move towards them. | ||
Revision as of 20:46, 7 February 2007
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| Flag: | AG |
| File(s): | rules(md).ini |
| Values: | boolean |
| Default: | yes |
| Applicable to: | Projectiles |
This flag determines whether a weapon can fire at objects moving on ground level or not, by allowing or disallowing it's projectile to move towards them.
Note: Although AA is set to "yes" on RA2's and YR's Patriot Missile and Flak Cannon, they do in fact not fire on falling paratroopers. This is due to a special logic involved, classifying paratroopers as ground units.
In order to get those defenses to fire on paratroopers as they should, AG=yes must be set on both [AAHeatSeeker] and [FlakProj]. The LandTargeting will prevent these AA defenses from firing on units on the ground.





