AARatio: Difference between revisions
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{{ | {{Flag | ||
This ratio | |name={{PAGENAME}} | ||
|files={{Categ|ini=rules}} | |||
|types={{Categ|General}} | |||
|values={{values|float}} | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}}<br /> | |||
This ratio determines what proportion of the computer player's base should be composed of structures defined in {{TTL|BuildAA}}. The number of structures constructed based on this ratio should never exceed the amount in {{TTL|AALimit}}. | |||
All ratio values should exceed 100% in total, so that the computer's base will actually grow. In changing the ratios, you should note that those categories with a higher ratio value are more likely to be built by the computer. | |||
Revision as of 18:31, 14 June 2008
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| Flag: | AARatio |
| File(s): | rules(md).ini |
| Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
| Applicable to: | General |
This ratio determines what proportion of the computer player's base should be composed of structures defined in Template:TTL. The number of structures constructed based on this ratio should never exceed the amount in Template:TTL.
All ratio values should exceed 100% in total, so that the computer's base will actually grow. In changing the ratios, you should note that those categories with a higher ratio value are more likely to be built by the computer.





