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AARatio: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
This ratio value is based on the number of buildings in the computer base that should be the structure defined in the BuildAA= statement. The ratio total (i.e. the sum of all the Ratio= values in this section) should exceed 100% so that the base will always try to grow as it vainly attempts to achieve the specified percentage composition. Changing the ratio values allows a small degree of control over the AI's build order, as those with a higher ratio are more likely to be constructed.
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|types={{Categ|General}}
|values={{values|float}}
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}<br />
 
This ratio determines what proportion of the computer player's base should be composed of structures defined in {{TTL|BuildAA}}. The number of structures constructed based on this ratio should never exceed the amount in {{TTL|AALimit}}.
 
All ratio values should exceed 100% in total, so that the computer's base will actually grow. In changing the ratios, you should note that those categories with a higher ratio value are more likely to be built by the computer.

Revision as of 18:31, 14 June 2008

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Flag: AARatio
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Applicable to: General



This ratio determines what proportion of the computer player's base should be composed of structures defined in Template:TTL. The number of structures constructed based on this ratio should never exceed the amount in Template:TTL.

All ratio values should exceed 100% in total, so that the computer's base will actually grow. In changing the ratios, you should note that those categories with a higher ratio value are more likely to be built by the computer.