IsAnimDelayedFire: Difference between revisions
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Is there a pre-animation before the building fires, such as the original [https://cnc.fandom.com/wiki/Prism_tower_(Red_Alert_2) Prism Tower] and [https://cnc.fandom.com/wiki/Tesla_coil_(Red_Alert_2) Tesla Coil], with the pre-animation specified by | Is there a pre-animation before the building fires, such as the original [https://cnc.fandom.com/wiki/Prism_tower_(Red_Alert_2) Prism Tower] and [https://cnc.fandom.com/wiki/Tesla_coil_(Red_Alert_2) Tesla Coil], with the pre-animation specified by <tt>[[SpecialAnim]]</tt>. | ||
When the | When the <tt>SpecialAnim</tt> is played, <tt>ActiveAnim</tt> is removed, and switches back only after firing. | ||
With the presence of such an active animation state, | With the presence of such an active animation state, <tt>[[ActiveAnim]]</tt> becomes the idle animation state. | ||
If a Building utilizes a weapon with | If a Building utilizes a weapon with <tt>[[Burst]]</tt> capability, this effect will be triggered once before each burst. | ||
*Starting from Phobos Build#46, this behavior has become configurable. | *Starting from Phobos Build#46, this behavior has become configurable. | ||
Latest revision as of 10:58, 17 April 2025
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| Flag: | IsAnimDelayedFire |
| File(s): | Art(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | BuildingTypes |
Is there a pre-animation before the building fires, such as the original Prism Tower and Tesla Coil, with the pre-animation specified by SpecialAnim.
When the SpecialAnim is played, ActiveAnim is removed, and switches back only after firing.
With the presence of such an active animation state, ActiveAnim becomes the idle animation state.
If a Building utilizes a weapon with Burst capability, this effect will be triggered once before each burst.
- Starting from Phobos Build#46, this behavior has become configurable.





