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With the presence of such an active animation state, <tt>ActiveAnim=></tt> becomes the idle animation state.
With the presence of such an active animation state, <tt>ActiveAnim=></tt> becomes the idle animation state.
==Notes==
If {{f|IsAnimDelayedBurst|true|link}} is set, a [[Burst]] weapon will attempt to play the <tt>SpecialAnim=</tt> value entirely for each firing, but when set to <tt>IsAnimDelayedBurst=false</tt>, each burst shot will interrupt/reset the animation to start again.


==See Also==
==See Also==

Revision as of 02:04, 16 April 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: IsAnimDelayedFire
File(s): Art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes


Is there a pre-animation before the building fires, such as the original Prism Tower and Tesla Coil, with the pre-animation specified by SpecialAnim. When the SpecialAnim is played, ActiveAnim is removed, and switches back only after firing.

With the presence of such an active animation state, ActiveAnim=> becomes the idle animation state.

See Also

IdleAnim

ProductionAnim