AIBasePlanningSide: Difference between revisions
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{{Tt|AIBasePlanningSide}} must be set on all [[BuildingTypes]] for the AI to be able to use them correctly, only the [[Sides|Side]] it belongs to will build it. | {{Tt|AIBasePlanningSide}} must be set on all [[BuildingTypes]] for the AI to be able to use them correctly, only the [[Sides|Side]] it belongs to will build it. | ||
In {{ra2}} and {{yr}}, every [[Sides|Side]] has its own version of a building, but due to the fact that every building has its [[Owner]] set to every [[Houses|House]], and the AI tends to ignore [[ | In {{ra2}} and {{yr}}, every [[Sides|Side]] has its own version of a building, but due to the fact that every building has its [[Owner]] set to every [[Houses|House]], and the AI tends to ignore [[Prerequisite]] values, it needs a simple method of controlling which faction builds which building. | ||
{| class="wikitable" | {| class="wikitable" | ||
Revision as of 02:17, 15 April 2025
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| Flag: | AIBasePlanningSide |
| File(s): | rules(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Default: | –1 |
| Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
AIBasePlanningSide must be set on all BuildingTypes for the AI to be able to use them correctly, only the Side it belongs to will build it.
In Red Alert 2 and Yuri's Revenge, every Side has its own version of a building, but due to the fact that every building has its Owner set to every House, and the AI tends to ignore Prerequisite values, it needs a simple method of controlling which faction builds which building.
| Parameter | Side Selected |
|---|---|
| ‐1 | All sides |
| 0 | Allied (aka GDI) |
| 1 | Soviet (aka NOD) |
| 2 | YuriCountry (YR only) |
| 3 | Fourth Side (Requires engine extension) |
| ... | Etc.. |
Notes
On non-building TechnoTypes, this tag only influences the Cameo Sorting order.
AIBasePlanningSide affects the Stolen Tech logic.





