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{| class="wikitable"
{| class="wikitable"
|-
|-
| <tt>Briefing</tt> || CSF label || The mission description
| <tt>Name</tt> || string || The map name shown in multiplayer map selection
|-
|-
| <tt>RequiredAddOn</tt> || boolean ||  
| <tt>Official</tt> || boolean || Is this a map that shipped with the game, or does it need transferring?
|-
|-
| <tt>SpeechSide</tt> || House ||  
| [[<tt>NewINIFormat</tt>]] || int || Which map data format is used, and which coordinate system is used?
|-
|-
| <tt>NextScenario</tt> || Map ||  
| [[<tt>RequiredAddOn</tt>]] || boolean || Does this map require an expansion/mod?
|-
|-
| <tt>AltNextScenario</tt> || Map ||  
| [[<tt>FreeRadar</tt>]] || boolean || Will the mini-map work without the player owning a Radar?
|-
|-
| <tt>Name</tt> || string ||  
| <tt>SpeechSide</tt> || House || Which [[Sides]] EVA are we using today?
|-
|-
| <tt>NewINIFormat</tt> || int ||  
| [[<tt>NextScenario</tt>]] || Map || The next mission map in a singleplayer campaign.
|-
|-
| <tt>CarryOverCap</tt> || int ||  
| [[<tt>AltNextScenario</tt>]] || Map || The conditional next mission map in a singleplayer campaign.
|-
|-
| <tt>EndOfGame</tt> || boolean ||  
| [[<tt>EndOfGame</tt>]] || boolean || Is this the last mission of the campaign?
|-
|-
| <tt>SkipScore</tt> || boolean ||  
| [[<tt>SkipScore</tt>]] || boolean || Should we display the score screen, or go straight to the debrief?
|-
|-
| <tt>OneTimeOnly</tt> || boolean ||  
| [[<tt>OneTimeOnly</tt>]] || boolean || Is this mission singular, or part of a larger campaign?
|-
|-
| <tt>SkipMapSelect</tt> || boolean ||  
| [[<tt>SkipMapSelect</tt>]] || boolean || Should we display the next campaign screen, or go straight to the mission?
|-
|-
| <tt>Official</tt> || boolean ||  
| [[<tt>IgnoreGlobalAITriggers</tt>]] || boolean || Do we ignore the {{ini|ai}} and only use the map AI?
|-
|-
| <tt>IgnoreGlobalAITriggers</tt> || boolean ||  
| <tt>TruckCrate</tt> || boolean || Does a pre-placed TRUCKB drop a Crate when destroyed?
|-
|-
| <tt>TruckCrate</tt> || boolean ||  
| <tt>TrainCrate</tt> || boolean || Does a train with <tt>CarriesCrate=yes</tt> drop a Crate when destroyed?
|-
|-
| <tt>TrainCrate</tt> || boolean ||  
| [[<tt>StartingDropships</tt>]] || int || Should we display the Dropship Loadout screen? (TS only)
|-
|-
| <tt>Percent</tt> || int ||  
| [[<tt>AllowableUnits</tt>]] || vector<UnitType> || A list of units and infantry a player can load onto Dropships. (TS only)
|-
|-
| <tt>AllowableUnits</tt> || vector<UnitType> ||  
| [[<tt>AllowableUnitMaximums</tt>]] || vector<int> || A list of quantities of <tt>AllowablUnits</tt> we can load only Dropships. (TS only)
|-
|-
| <tt>AllowableUnitMaximums</tt> || vector<int> ||  
| [[<tt>Player</tt>]] || House || Which House/Country does the player belong to?
|-
|-
| <tt>Player</tt> || House ||  
| [[<tt>Briefing</tt>]] || CSF label || The mission description string.
|-
|-
| <tt>Intro</tt> || Movie ||  
| [[<tt>TimerInherit</tt>]] || boolean || Does the mission timer carry over from the previous mission?
|-
|-
| <tt>Brief</tt> || Movie ||  
| [[<tt>InitTime</tt>]] || int || Set the starting time on the mission timer.
|-
|-
| <tt>Win</tt> || Movie ||  
| [[<tt>Intro</tt>]] || Movie || The name of the movie to play when starting a campaign.
|-
|-
| <tt>Lose</tt> || Movie ||  
| [[<tt>Brief</tt>]] || Movie || The name of the campaign movie to play before mission selection.
|-
|-
| <tt>Action</tt> || Movie ||  
| <tt>Action</tt> || Movie || The name of the campaign movie to play just before beginning this mission.
|-
|-
| <tt>PostScore</tt> || Movie ||  
| [[<tt>Win</tt>]] || Movie || The name of the campaign movie to play after winning this mission.
|-
|-
| <tt>PreMapSelect</tt> || Movie ||  
| [[<tt>Lose</tt>]] || Movie || The name of the campaign movie to play after losing this mission.
|-
|-
| <tt>Theme</tt> || Theme ||  
| <tt>PostScore</tt> || Movie || The name of the campaign movie to play after the campaign.
|-
|-
| <tt>CarryOverMoney</tt> || boolean ||  
| <tt>PreMapSelect</tt> || Movie || The name of the animation for selecting the next mission. (TS only)
|-
|-
| <tt>TimerInherit</tt> || boolean ||  
| [[<tt>Theme</tt>]] || Theme || The name of the soundtrack to play during the mission.
|-
|-
| <tt>FillSilos</tt> || boolean ||  
| [[<tt>CarryOverMoney</tt>]] || boolean || Should we carry-over credits from the previous mission?
|-
|-
| <tt>StartingDropships</tt> || int ||  
| [[<tt>Percent</tt>]] || int || Percentage of credits carried over from the previous mission.
|-
|-
| <tt>HomeCell</tt> || int ||  
| [[<tt>CarryOverCap</tt>]] || int || The maximum credits can we retain from the previous mission.
|-
|-
| <tt>AltHomeCell</tt> || int ||  
| [[<tt>FillSilos</tt>]] || boolean || Do the carry-over credits come in silos that can be lost, or virtual?
|-
|-
| <tt>CivEvac</tt> || boolean ||  
| [[<tt>HomeCell</tt>]] || int || Player starting position in a mission.
|-
|-
| <tt>MultiplayerOnly</tt> || boolean ||  
| [[<tt>AltHomeCell</tt>]] || int || Alternate conditional player starting position in a mission.
|-
|-
| <tt>TiberiumGrowthEnabled</tt> || boolean ||  
| [[<tt>CivEvac</tt>]] || boolean || Should civilian transport units flee the map once loaded with passengers?
|-
|-
| <tt>VeinGrowthEnabled</tt> || boolean ||  
| [[<tt>MultiplayerOnly</tt>]] || boolean || Is this a multiplayer map? (Not definitive!)
|-
|-
| <tt>IceGrowthEnabled</tt> || boolean ||  
| [[<tt>TiberiumGrowthEnabled</tt>]] || boolean || Do Tiberium fields grow (TS) / does Ore increase in density (RA2)?
|-
|-
| <tt>TiberiumDeathToVisceroid</tt> || boolean ||  
| [[<tt>VeinGrowthEnabled</tt>]] || boolean || Do Tiberium veins spread? (TS only)
|-
|-
| <tt>FreeRadar</tt> || boolean ||  
| [[<tt>IceGrowthEnabled</tt>]] || boolean || Do special ice-forming tiles grow to adjacent cells on the map? (TS only)
|-
|-
| <tt>InitTime</tt> || int ||  
| [[<tt>TiberiumDeathToVisceroid</tt>]] || boolean || Do infantry dying of Tiberium exposure become Visceroids? (TS only)
|-
|-
|}
|}
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==See also==
==See also==
*[[:Category:{{PAGENAME}} Flags]]
[[:Category:{{PAGENAME}} Flags]]


[[Category:{{PAGENAME}} Flags| ]]
[[Campaign Progression]]

Revision as of 21:15, 13 April 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Section: [Basic]
File(s): Maps


This section defines the 'basic' map properties, such as its name, the map data format, player count, etc, and extra data for singleplayer missions.

The full list of tags, the value types for them, and a description are below:

Name string The map name shown in multiplayer map selection
Official boolean Is this a map that shipped with the game, or does it need transferring?
[[NewINIFormat]] int Which map data format is used, and which coordinate system is used?
[[RequiredAddOn]] boolean Does this map require an expansion/mod?
[[FreeRadar]] boolean Will the mini-map work without the player owning a Radar?
SpeechSide House Which Sides EVA are we using today?
[[NextScenario]] Map The next mission map in a singleplayer campaign.
[[AltNextScenario]] Map The conditional next mission map in a singleplayer campaign.
[[EndOfGame]] boolean Is this the last mission of the campaign?
[[SkipScore]] boolean Should we display the score screen, or go straight to the debrief?
[[OneTimeOnly]] boolean Is this mission singular, or part of a larger campaign?
[[SkipMapSelect]] boolean Should we display the next campaign screen, or go straight to the mission?
[[IgnoreGlobalAITriggers]] boolean Do we ignore the ai(md).ini and only use the map AI?
TruckCrate boolean Does a pre-placed TRUCKB drop a Crate when destroyed?
TrainCrate boolean Does a train with CarriesCrate=yes drop a Crate when destroyed?
[[StartingDropships]] int Should we display the Dropship Loadout screen? (TS only)
[[AllowableUnits]] vector<UnitType> A list of units and infantry a player can load onto Dropships. (TS only)
[[AllowableUnitMaximums]] vector<int> A list of quantities of AllowablUnits we can load only Dropships. (TS only)
[[Player]] House Which House/Country does the player belong to?
[[Briefing]] CSF label The mission description string.
[[TimerInherit]] boolean Does the mission timer carry over from the previous mission?
[[InitTime]] int Set the starting time on the mission timer.
[[Intro]] Movie The name of the movie to play when starting a campaign.
[[Brief]] Movie The name of the campaign movie to play before mission selection.
Action Movie The name of the campaign movie to play just before beginning this mission.
[[Win]] Movie The name of the campaign movie to play after winning this mission.
[[Lose]] Movie The name of the campaign movie to play after losing this mission.
PostScore Movie The name of the campaign movie to play after the campaign.
PreMapSelect Movie The name of the animation for selecting the next mission. (TS only)
[[Theme]] Theme The name of the soundtrack to play during the mission.
[[CarryOverMoney]] boolean Should we carry-over credits from the previous mission?
[[Percent]] int Percentage of credits carried over from the previous mission.
[[CarryOverCap]] int The maximum credits can we retain from the previous mission.
[[FillSilos]] boolean Do the carry-over credits come in silos that can be lost, or virtual?
[[HomeCell]] int Player starting position in a mission.
[[AltHomeCell]] int Alternate conditional player starting position in a mission.
[[CivEvac]] boolean Should civilian transport units flee the map once loaded with passengers?
[[MultiplayerOnly]] boolean Is this a multiplayer map? (Not definitive!)
[[TiberiumGrowthEnabled]] boolean Do Tiberium fields grow (TS) / does Ore increase in density (RA2)?
[[VeinGrowthEnabled]] boolean Do Tiberium veins spread? (TS only)
[[IceGrowthEnabled]] boolean Do special ice-forming tiles grow to adjacent cells on the map? (TS only)
[[TiberiumDeathToVisceroid]] boolean Do infantry dying of Tiberium exposure become Visceroids? (TS only)


See also

Category:Basic Flags

Campaign Progression