MultiplayerOnly: Difference between revisions
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FA2/FS uses this information for features depending on map type, for example to show Player location values of 0-7 for Multiplayer maps and hide it for Singleplayer maps. It is not affected by the actual number of players. | FA2/FS uses this information for features depending on map type, for example to show Player location values of 0-7 for Multiplayer maps and hide it for Singleplayer maps. It is not affected by the actual number of players. | ||
{{bugs}} | =={{bugs}}== | ||
Values can be 0 through 255. 0 is 'no', all others equate to 'yes'. | Values can be 0 through 255. 0 is 'no', all others equate to 'yes'. | ||
==See Also== | ==See Also== | ||
[[FA2sp]] | [[FA2sp]] | ||
Latest revision as of 17:38, 2 July 2025
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| Flag: | MultiplayerOnly |
| File(s): | Maps |
| Values: | 0 to 255 |
| Default: | 0 |
| Applicable to: | Basic |
MultiplayerOnly field is used to specify if a map is of multiplayer (1) or singleplayer (0) type. The game reads this value, but it does not use this field to enforce the map type, so a correct value is not needed for a map to function as SP/MP map. There are further requirements for a map to have more than one player, as well as other requirements to function for missions.
FinalAlert2/FinalSun map editors set MultiplayerOnly=1 for multiplayer/skirmish maps and MultiplayerOnly=0 for singleplayer maps, when a new map is created. There should never be a need to set this value manually, except if converting a singleplayer map to multiplayer, or vice versa, but then a whole lot of other changes will be required too.
Note
FA2/FS uses this information for features depending on map type, for example to show Player location values of 0-7 for Multiplayer maps and hide it for Singleplayer maps. It is not affected by the actual number of players.
Bugs/Side-Effects/Unexpected Limitations
Values can be 0 through 255. 0 is 'no', all others equate to 'yes'.





