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CloakGenerator: Difference between revisions

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{{bugs}}
{{bugs}}
*Animations with [[Translucency]] will be disabled when under the <tt>CloakGenerator</tt> effect. [[Particles]] that use animation images will not be affected.
Animations with [[Translucency]] will be disabled when under the <tt>CloakGenerator</tt> effect. [[Particles]] that use animation images will not be affected.

Revision as of 14:15, 11 April 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: CloakGenerator
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: BuildingTypes


Specifies whether this object has a cloaking device which can cloak it and any objects of the same owner within the radius specified by CloakRadiusInCells.

Exceptions

Cloaking will only be applied to Hover or Jumpjet Locomotor units when the are built from a factory within the radius of the generator. Once they decloak they will not regain their cloaking ability.

However, if a PoweredUnit=yes unit (YR only) with a hover locomotor is deactivated within the radius of a generator, it will regain its cloak. The same goes for any hovering units affected by a weapon with EMEffect=yes1 while within the radius of a generator.

Aircraft and Jumpjet units in the air are not affected, unless they land within the cloaking radius.

Footnotes

1Only useable with Rock Patch in RA2/YR.

Bugs/Side-Effects/Unexpected Limitations Animations with Translucency will be disabled when under the CloakGenerator effect. Particles that use animation images will not be affected.