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AreaFire: Difference between revisions

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{{bugs}}
{{bugs}}
Due to the way the logic is handled, [[InfantryTypes|infantry]] can use such weapons only as their deploy weapon. Otherwise, they will not fire it at all. If the <tt>AreaFire</tt> weapon is the [[Primary]] or [[ElitePrimary]], the unit may approach the target, and then do nothing.
Due to the way the logic is handled, [[InfantryTypes|infantry]] can use such weapons only as their deploy weapon, otherwise, they will not fire it at all. If the <tt>AreaFire</tt> weapon is the [[Primary]] or [[ElitePrimary]], the unit may approach the target, and then do nothing.


Using <tt>AreaFire</tt> on a {{f|LimboLaunch|yes|link}} weapon, may result in the unit returning to its original cell immediately, before detonating the warhead.
Using <tt>AreaFire</tt> on a {{f|LimboLaunch|yes|link}} weapon, may result in the unit returning to its original cell immediately, before detonating the warhead.

Revision as of 13:51, 11 April 2025

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Flag: AreaFire
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: No
Applicable to: Weapons


Setting this tag to 'yes' causes this weapon's Warhead to be detonated at the cell currently occupied by the firer, instead of firing the weapon at the target.

Bugs/Side-Effects/Unexpected Limitations Due to the way the logic is handled, infantry can use such weapons only as their deploy weapon, otherwise, they will not fire it at all. If the AreaFire weapon is the Primary or ElitePrimary, the unit may approach the target, and then do nothing.

Using AreaFire on a LimboLaunch=yes weapon, may result in the unit returning to its original cell immediately, before detonating the warhead.