Riparius: Difference between revisions
Appearance
No edit summary |
No edit summary |
||
| Line 4: | Line 4: | ||
Note that tiberium is a very special type of overlay, and that, while adding new types may be possible, they'll be subject to the same restrictions as the original unused types, Vinifera and Aboreus. And since these two are at least in the game already, it's probably smarter to alter them rather than adding new types. | Note that tiberium is a very special type of overlay, and that, while adding new types may be possible, they'll be subject to the same restrictions as the original unused types, Vinifera and Aboreus. And since these two are at least in the game already, it's probably smarter to alter them rather than adding new types. | ||
{{HorizontalBar|[[Image:Cc_documentinfo.png|24px]]Tiberian Sun/Firestorm: It is possible to add more Tiberium variants with the Tiberian Sun Engine Extension [[Vinifera_Engine_Extension|Vinifera]]. Please take a look at the [https://vinifera.readthedocs.io/en/latest/New-Features-and-Enhancements.html#new-tiberiums Official Documentation]}} | {{HorizontalBar|[[Image:Cc_documentinfo.png|24px]]'''Tiberian Sun/Firestorm:''' It is possible to add more Tiberium variants with the Tiberian Sun Engine Extension [[Vinifera_Engine_Extension|Vinifera]]. Please take a look at the [https://vinifera.readthedocs.io/en/latest/New-Features-and-Enhancements.html#new-tiberiums Official Documentation]}} | ||
== Applicable INI Flags == | == Applicable INI Flags == | ||
Revision as of 22:45, 8 April 2025
This section of rules(md).ini is a specific of available Tiberium/Ore/Gem types in the game.
Note that tiberium is a very special type of overlay, and that, while adding new types may be possible, they'll be subject to the same restrictions as the original unused types, Vinifera and Aboreus. And since these two are at least in the game already, it's probably smarter to alter them rather than adding new types.
Applicable INI Flags
| INI File | Section | Key | Value Type | Default Value | Adds to list |
|---|---|---|---|---|---|
| Rules(md).ini | Object's ID | Name | str | 1 | |
| Rules(md).ini | Object's ID | Image | int | 1 | |
| Rules(md).ini | Object's ID | Power | int | 0 | |
| Rules(md).ini | Object's ID | Value | int | 0 | |
| Rules(md).ini | Object's ID | Growth | int | 0 | |
| Rules(md).ini | Object's ID | GrowthPercentage | int | 0 | |
| Rules(md).ini | Object's ID | Spread | int | 0 | |
| Rules(md).ini | Object's ID | SpreadPercentage | int | 0 | |
| Rules(md).ini | Object's ID | Color | ColorName | NeonGreen | |
| Rules(md).ini | Object's ID | Debris | vector<Animation> | {} |
Example code:
[Riparius] ;Green Tiberium Name=Tiberium Riparius Image=1 Power=1 ;4 Value=25 Growth=2200 GrowthPercentage=.09 Spread=2200 SpreadPercentage=.09 Color=NeonGreen