Adjacent: Difference between revisions
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After constructing a [[BuildingTypes|building]], human players are only allowed to place it near their existing structures, at a maxiumum distance away | After constructing a [[BuildingTypes|building]], human players are only allowed to place it near their existing structures, at a maxiumum distance away in cells, as specified by <tt>Adjacent=</tt>, provided those nearby existing structures have {{f|BaseNormal|yes|link}} set. | ||
<tt>Adjacent=0</tt> means the new building must be placed in contact with an existing building without gap. | |||
== | <tt>Adjacent=1</tt> means there can be at most a 1 cell gap between an existing building and the new building. | ||
AI players use a different system | |||
==Notes== | |||
AI players use a different system, [[AIBaseSpacing]] is used instead of <tt>Adjacent</tt>, where the distance specified is a preferred spacing rather than a limit. | |||
{{Bugs}} | {{Bugs}} | ||
Specifying too large a value, such as | Specifying too large a value, such as <tt>Adjacent=10000</tt>, will affect the game's speed. | ||
Negative values will result in players being unable to place [[BuildingTypes]], but the AI can still place them normally. | |||
==See | ==See Also== | ||
[[EligibileForAllyBuilding]] | [[EligibileForAllyBuilding]] | ||
[[DeploysInto]] | [[DeploysInto]] | ||
Revision as of 01:40, 20 April 2025
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| Flag: | Adjacent |
| File(s): | Rules(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
| Special Values: | -1 to -2147483647 |
| Default: | 3 |
| Applicable to: | BuildingTypes |
After constructing a building, human players are only allowed to place it near their existing structures, at a maxiumum distance away in cells, as specified by Adjacent=, provided those nearby existing structures have BaseNormal=yes set.
Adjacent=0 means the new building must be placed in contact with an existing building without gap.
Adjacent=1 means there can be at most a 1 cell gap between an existing building and the new building.
Notes
AI players use a different system, AIBaseSpacing is used instead of Adjacent, where the distance specified is a preferred spacing rather than a limit.
Bugs/Side-Effects/Unexpected Limitations
Specifying too large a value, such as Adjacent=10000, will affect the game's speed.
Negative values will result in players being unable to place BuildingTypes, but the AI can still place them normally.





