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FlySounds: Difference between revisions

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Usage example:<br>
Usage example:<br>
<code>
<code>
'''[RocketeerSequence]'''<br>
'''[RocketeerSequence]<br>
''' FlySounds= 1 RocketeerMove'''
FlySounds= 1 RocketeerMove'''
</code>
</code>



Revision as of 15:01, 19 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: FlySounds
File(s): Art(md).ini
Values: Integers with a space followed by Strings (names of Sounds)
Default: none
Applicable to: Sequence


Sound to play when InfantryTypes uses the move sequence Fly, both changing direction or moving, and can be any sound as defined in the SOUND.INI file.

Usage example:
[RocketeerSequence]
FlySounds= 1 RocketeerMove

Notes

The number infront of the sound likely refers to the rate at which the audio will be played. The less it is, the more continuous sound it makes.

See Also

MoveSound