FlySounds: Difference between revisions
Appearance
en>Testid123 mNo edit summary |
No edit summary |
||
| Line 7: | Line 7: | ||
|yr=yes | |yr=yes | ||
}} | }} | ||
Sound to play when [[InfantryTypes]] uses the sequence [[Fly]] and can be any sound as defined in the SOUND.INI file. | Sound to play when [[InfantryTypes]] uses the move sequence [[Fly]], both changing direction or moving, and can be any sound as defined in the SOUND.INI file. | ||
Usage example:<br> | Usage example:<br> | ||
<code> | |||
'''[RocketeerSequence]'''<br> | '''[RocketeerSequence]'''<br> | ||
'''FlySounds= 1 RocketeerMove'''< | ''' FlySounds= 1 RocketeerMove''' | ||
</code> | |||
[!]The number likely refers to the rate at which the audio will be played. The less it is, the more continuous sound it makes. | [!]The number likely refers to the rate at which the audio will be played. The less it is, the more continuous sound it makes. | ||
==See Also== | ==See Also== | ||
[[MoveSound]] | [[MoveSound]] | ||
Revision as of 15:00, 19 March 2025
|
|
|
|
|
|
| Flag: | FlySounds |
| File(s): | Art(md).ini |
| Values: | Integers with a space followed by Strings (names of Sounds) |
| Default: | none |
| Applicable to: | Sequence |
Sound to play when InfantryTypes uses the move sequence Fly, both changing direction or moving, and can be any sound as defined in the SOUND.INI file.
Usage example:
[RocketeerSequence]
FlySounds= 1 RocketeerMove
[!]The number likely refers to the rate at which the audio will be played. The less it is, the more continuous sound it makes.





