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FlySounds: Difference between revisions

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Sound to play when [[InfantryTypes]] uses the sequence [[Fly]] and can be any sound as defined in the SOUND.INI file.<br>
Sound to play when [[InfantryTypes]] uses the sequence [[Fly]] and can be any sound as defined in the SOUND.INI file.<br>
(Specifies the sound made by this [[InfantryTypes]] when it moves or changes direction to move. Can be set to any valid entry from the SOUND.INI file.)
Usage example:<br>
Usage example:<br>
'''[RocketeerSequence]'''<br>
'''[RocketeerSequence]'''<br>
'''FlySounds= 1 RocketeerMove'''<br>
'''FlySounds= 1 RocketeerMove'''<br>
[!]The number likely refers to the rate at which the audio will be played. The less it is, the more continuous sound it makes.
[!]The number likely refers to the rate at which the audio will be played. The less it is, the more continuous sound it makes.
==See Also==
[[MoveSound]]

Revision as of 13:38, 13 January 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: FlySounds
File(s): Art(md).ini
Values: Integers with a space followed by Strings (names of Sounds)
Default: none
Applicable to: Sequence


Sound to play when InfantryTypes uses the sequence Fly and can be any sound as defined in the SOUND.INI file.
(Specifies the sound made by this InfantryTypes when it moves or changes direction to move. Can be set to any valid entry from the SOUND.INI file.) Usage example:
[RocketeerSequence]
FlySounds= 1 RocketeerMove
[!]The number likely refers to the rate at which the audio will be played. The less it is, the more continuous sound it makes.

See Also

MoveSound