FlameDamage2: Difference between revisions
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*NPEXT and [[Ares]] allow you to define a separate warhead for each animation type. | *NPEXT and [[Ares]] allow you to define a separate warhead for each animation type. | ||
*Tag {{f|Parasite|yes|link}},{{f|MindControl|yes|link}},{{f|IsLocomotor|yes|link}},{{f|Temporal|yes|link}},{{f|AffectsAllies|no|link}},{{f|Airstrike|yes|link}} Does not work on specified warheads. | *Tag {{f|Parasite|yes|link}},{{f|MindControl|yes|link}},{{f|IsLocomotor|yes|link}},{{f|Temporal|yes|link}},{{f|AffectsAllies|no|link}},{{f|Airstrike|yes|link}} Does not work on specified warheads. | ||
*Damage caused by the specified warhead There will be no owner | *Damage caused by the specified warhead There will be no owner. | ||
Revision as of 07:32, 28 October 2024
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| Flag: | FlameDamage2 |
| File(s): | Rules(md).ini |
| Values: | Strings: Normal text. (Limited to: Warheads) |
| Default: | null |
| Applicable to: | CombatDamage |
Specifies the warhead used by all animations that deal damage with the exception of debris anims and the animation named [INVISO].
Notes
- NPEXT and Ares allow you to define a separate warhead for each animation type.
- Tag Parasite=yes,MindControl=yes,IsLocomotor=yes,Temporal=yes,AffectsAllies=no,Airstrike=yes Does not work on specified warheads.
- Damage caused by the specified warhead There will be no owner.





