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Determines a multiplier to movement speed of a unit with [[SpeedType]]=Float. It's also the default SpeedType of units with ship [[Locomotor]]. Also used to determine whether or not this particular terrain type is affected by [[WaterBound]]. | Determines a multiplier to movement speed of a unit with [[SpeedType]]=Float when traversing tiles using this terrain type. It's also the default SpeedType of units with ship [[Locomotor]]. Also used to determine whether or not this particular terrain type is affected by [[WaterBound]]. | ||
Revision as of 11:43, 17 October 2012
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| Flag: | Float |
| File(s): | rules(md).ini |
| Values: | Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5"). |
| Default: | 100% |
| Applicable to: | Terrain Types |
Determines a multiplier to movement speed of a unit with SpeedType=Float when traversing tiles using this terrain type. It's also the default SpeedType of units with ship Locomotor. Also used to determine whether or not this particular terrain type is affected by WaterBound.





