FirersPalette: Difference between revisions
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en>Starkku Altered the article, since FirersPalette=yes does not really make projectile use the palette of firing object, but rather the unit palette which is used for most objects with weapons in vanilla game. |
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If set, the projectile will be drawn in the unit palette regardless of the settings in projectile image code. This also makes the projectile remappable. | If set, the projectile will be drawn in the unit palette regardless of the settings in projectile image code. This also makes the projectile remappable.<br> | ||
'''Note:''' Voxel-based projectiles are always remapped to orange rather than the appropriate house colour(You can use the [[Color]] tag to define other colors that the Voxel object supports). | |||
'''Note:''' Voxel-based projectiles are always remapped to orange rather than the appropriate house colour. | |||
Revision as of 17:41, 15 October 2024
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| Flag: | FirersPalette |
| File(s): | Rules(md).ini |
| Values: | boolean |
| Default: | no |
| Applicable to: | Projectiles |
If set, the projectile will be drawn in the unit palette regardless of the settings in projectile image code. This also makes the projectile remappable.
Note: Voxel-based projectiles are always remapped to orange rather than the appropriate house colour(You can use the Color tag to define other colors that the Voxel object supports).





