Jump to content

FirersPalette: Difference between revisions

From ModEnc²
en>Starkku
Altered the article, since FirersPalette=yes does not really make projectile use the palette of firing object, but rather the unit palette which is used for most objects with weapons in vanilla game.
en>Testid123
mNo edit summary
Line 10: Line 10:
}}
}}


If set, the projectile will be drawn in the unit palette regardless of the settings in projectile image code. This also makes the projectile remappable.
If set, the projectile will be drawn in the unit palette regardless of the settings in projectile image code. This also makes the projectile remappable.<br>
 
'''Note:''' Voxel-based projectiles are always remapped to orange rather than the appropriate house colour(You can use the [[Color]] tag to define other colors that the Voxel object supports).
'''Note:''' Voxel-based projectiles are always remapped to orange rather than the appropriate house colour.

Revision as of 17:41, 15 October 2024

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: FirersPalette
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: Projectiles


If set, the projectile will be drawn in the unit palette regardless of the settings in projectile image code. This also makes the projectile remappable.
Note: Voxel-based projectiles are always remapped to orange rather than the appropriate house colour(You can use the Color tag to define other colors that the Voxel object supports).