GapRadiusInCells: Difference between revisions
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{{DeeZireInclusion}}<br /> | {{DeeZireInclusion}}<br /> | ||
Should be used only on BuildingTypes which have GapGenerator=yes set and specifies the radius in cells that the structure generates a 'gap' (shroud) around itself and any objects around it. | Should be used only on BuildingTypes which have <tt>[[GapGenerator]]=yes</tt> set and specifies the radius in cells that the structure generates a 'gap' (shroud) around itself and any objects around it. | ||
Revision as of 13:48, 15 February 2009
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| Flag: | GapRadiusInCells |
| File(s): | rules(md).ini |
| Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. | |
Should be used only on BuildingTypes which have GapGenerator=yes set and specifies the radius in cells that the structure generates a 'gap' (shroud) around itself and any objects around it.





