ActiveAnim: Difference between revisions
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Defines the [[animation]] to use when this building is active. The following rules apply: | Defines the [[animation]] to use when this building is active. The following rules apply: | ||
* a building can have only up to four different active animations, defined by the keys {{f|ActiveAnim}}, {{f|ActiveAnimTwo|link}}, {{f|ActiveAnimThree|link}}, {{f|ActiveAnimFour|link}}, and their derivatives. | * a building can have only up to four different active animations, defined by the keys {{f|ActiveAnim}}, {{f|ActiveAnimTwo|link}}, {{f|ActiveAnimThree|link}}, {{f|ActiveAnimFour|link}}, and their derivatives. | ||
* any [[remapable|remappable]] parts of the animation will be remapped according the building owner's [[house]] color. | * any [[remapable|remappable]] parts of the animation will be remapped according the building owner's [[Houses|house]] color. | ||
* if the building is [[powered]], then the {{f|ActiveAnimPowered|link}} and/or {{f|ActiveAnimPoweredLight|link}} flags apply. | * if the building is [[powered]], then the {{f|ActiveAnimPowered|link}} and/or {{f|ActiveAnimPoweredLight|link}} flags apply. | ||
* when the building is damaged, this animation is replaced by the one defined by {{f|ActiveAnimDamaged|link}}. | * when the building is damaged, this animation is replaced by the one defined by {{f|ActiveAnimDamaged|link}}. | ||
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==See Also== | ==See Also== | ||
[[ActiveAnimDamaged]] | |||
[[ActiveAnimPowered]] | |||
[[ActiveAnimZAdjust]] | |||
Revision as of 13:03, 15 April 2025
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| Flag: | ActiveAnim |
| File(s): | Art(md).ini |
| Values: | Strings: Normal text. (Limited to: Animations) |
| Default: | none |
| Applicable to: | BuildingTypes |
Defines the animation to use when this building is active. The following rules apply:
- a building can have only up to four different active animations, defined by the keys ActiveAnim, ActiveAnimTwo, ActiveAnimThree, ActiveAnimFour, and their derivatives.
- any remappable parts of the animation will be remapped according the building owner's house color.
- if the building is powered, then the ActiveAnimPowered and/or ActiveAnimPoweredLight flags apply.
- when the building is damaged, this animation is replaced by the one defined by ActiveAnimDamaged.
- the animation is removed as soon as the building is destroyed, whether it loops or not.





