Zombie: Difference between revisions
Appearance
en>DCoder No edit summary |
en>Renegade No edit summary |
||
| Line 1: | Line 1: | ||
{{ | {{Flag | ||
|values={{values|boolean}} | |||
|default=No | |||
|types=ScriptType Action 11 Mission Type from the Mission Control section | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
This flag is used in the [[Mission Control]] section of {{rules}}, where the selectable new mission types for [[ScriptType]] Action 11 (Assign New Mission) are defined. It determines whether an object in this mission is forced to sit there like a zombie and never recovers. | |||
[[Category:Mission Control Flags]] | |||
Revision as of 01:44, 11 November 2007
|
|
|
|
|
|
| Flag: | Zombie |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | No |
| Applicable to: | ScriptType Action 11 Mission Type from the Mission Control section |
This flag is used in the Mission Control section of Rules(md).ini, where the selectable new mission types for ScriptType Action 11 (Assign New Mission) are defined. It determines whether an object in this mission is forced to sit there like a zombie and never recovers.





