WeaponStages: Difference between revisions
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en>4SG m Removed chatter about going over when it already states it will cause errors. |
en>Testid123 mNo edit summary |
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Specifies the number of stages to the weapon on this object if it also has {{f|IsGattling|yes|link}} set. You should also specify the delay between each stage with the {{f|StageN||link}} and {{f|EliteStageN||link}} statements.<br>This is limited to 6 stages maximum. Any more will cause errors.<br> | Specifies the number of stages to the weapon on this object if it also has {{f|IsGattling|yes|link}} set. You should also specify the delay between each stage with the {{f|StageN||link}} and {{f|EliteStageN||link}} statements.<br>This is limited to 6 stages maximum. Any more will cause errors.<br> | ||
==Note== | |||
<H1><font style="color:red">This is a problem that everyone should be aware of. For people who do not have knowledge or have never encountered a problem like this, it is not appropriate to delete other people's data.</font></h1> | |||
*I set '''WeaponStages=7''' until to '''WeaponStages=9''' and it appears that only a little [[IsGattling]] logic was used (about 1-2 seconds). Then, the sequence of using the weapons of [[TechnoTypes]] are immediately skipped to the final weapon. | |||
Revision as of 07:35, 24 January 2025
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| Flag: | WeaponStages |
| File(s): | rulesmd.ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. (Limited to: 6) |
| Applicable to: | VehicleTypes, BuildingTypes |
Specifies the number of stages to the weapon on this object if it also has IsGattling=yes set. You should also specify the delay between each stage with the StageN= and EliteStageN= statements.
This is limited to 6 stages maximum. Any more will cause errors.
Note
This is a problem that everyone should be aware of. For people who do not have knowledge or have never encountered a problem like this, it is not appropriate to delete other people's data.
- I set WeaponStages=7 until to WeaponStages=9 and it appears that only a little IsGattling logic was used (about 1-2 seconds). Then, the sequence of using the weapons of TechnoTypes are immediately skipped to the final weapon.





