WeaponStages: Difference between revisions
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==Note== | ==Note== | ||
*I set '''WeaponStages=7''' | *I set '''WeaponStages=7''' until to '''WeaponStages=9''' and it appears that only a little [[IsGattling]] logic was used (about 1-2 seconds). Then, the sequence of using the weapons of [[TechnoTypes]] are immediately skipped to the final weapon. | ||
Revision as of 02:08, 20 January 2025
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| Flag: | WeaponStages |
| File(s): | rulesmd.ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. (Limited to: 6) |
| Applicable to: | VehicleTypes, BuildingTypes |
Specifies the number of stages to the weapon on this object if it also has IsGattling=yes set. You should also specify the delay between each stage with the StageN= and EliteStageN= statements.
This is limited to 6 stages maximum. Any more will cause errors.
Note
- I set WeaponStages=7 until to WeaponStages=9 and it appears that only a little IsGattling logic was used (about 1-2 seconds). Then, the sequence of using the weapons of TechnoTypes are immediately skipped to the final weapon.





