VoiceEnter: Difference between revisions
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Specifies any valid sound to play when an unit is set on enter mission. This includes units entering transports and buildings (excluding the cases where {{f|VoiceCapture|link}} or {{f|VoiceSpecialAttack|link}} is used instead. If this value is not set or it is invalid, {{f|VoiceMove|link}} is used instead. | Specifies any valid sound to play when an unit is set on enter mission. This includes units entering transports and buildings (excluding the cases where {{f|VoiceCapture|link}} or {{f|VoiceSpecialAttack|link}} is used instead). If this value is not set or it is invalid, {{f|VoiceMove|link}} is used instead. | ||
=See also= | =See also= | ||
* {{f|VoiceCapture|link}} | * {{f|VoiceCapture|link}} | ||
* {{f|VoiceSpecialAttack|link}} | * {{f|VoiceSpecialAttack|link}} | ||
Revision as of 13:03, 4 May 2022
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| Flag: | VoiceEnter |
| File(s): | rules(md).ini |
| Values: | Strings: Normal text. (Limited to: Sound Entries) |
| Default: | <none> |
| Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
Specifies any valid sound to play when an unit is set on enter mission. This includes units entering transports and buildings (excluding the cases where VoiceCapture or VoiceSpecialAttack is used instead). If this value is not set or it is invalid, VoiceMove is used instead.





