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VoiceEnter: Difference between revisions

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Specifies any valid sound to play when an unit is set on enter mission. This includes units entering transports and buildings (excluding the cases where {{f|VoiceCapture|link}} or {{f|VoiceSpecialAttack|link}} is used instead. If this value is not set or it is invalid, {{f|VoiceMove|link}} is used instead.
Specifies any valid sound to play when an unit is set on enter mission. This includes units entering transports and buildings (excluding the cases where {{f|VoiceCapture|link}} or {{f|VoiceSpecialAttack|link}} is used instead). If this value is not set or it is invalid, {{f|VoiceMove|link}} is used instead.


=See also=
=See also=
* {{f|VoiceCapture|link}}
* {{f|VoiceCapture|link}}
* {{f|VoiceSpecialAttack|link}}
* {{f|VoiceSpecialAttack|link}}

Revision as of 13:03, 4 May 2022

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: VoiceEnter
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: Sound Entries)
Default: <none>
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



Specifies any valid sound to play when an unit is set on enter mission. This includes units entering transports and buildings (excluding the cases where VoiceCapture or VoiceSpecialAttack is used instead). If this value is not set or it is invalid, VoiceMove is used instead.

See also