VoiceComment: Difference between revisions
Appearance
en>Testid123 mNo edit summary |
en>Testid123 mNo edit summary |
||
| Line 12: | Line 12: | ||
}} | }} | ||
Specifies the sound to make when this [[InfantryTypes]] is stood idle. This is hard coded to play at random intervals when that condition is met. Should be set to a valid entry from SOUND.INI. Since Red Alert, this has not been used, presumably to keep distractions to a minimum and to avoid confusing the player when hearing a {{f|CreateSound||link}}. | Specifies the sound to make when this [[InfantryTypes]] is stood idle. This is hard coded to play at random intervals when that condition is met. Should be set to a valid entry from SOUND.INI. Since Red Alert, this has not been used, presumably to keep distractions to a minimum and to avoid confusing the player when hearing a {{f|CreateSound||link}}. | ||
==See Also== | |||
[[AmbientSound]]<br> | |||
[[ReadySounds]]<br> | |||
[[GuardSounds]]<br> | |||
[[Idle1Sounds]]<br> | |||
[[Idle2Sounds]]<br> | |||
Revision as of 11:21, 6 February 2025
|
|
|
|
|
|
| Flag: | VoiceComment |
| File(s): | Rules(md).ini |
| Values: | Strings (names of Sounds) |
| Default: | none |
| Applicable to: | InfantryTypes |
Specifies the sound to make when this InfantryTypes is stood idle. This is hard coded to play at random intervals when that condition is met. Should be set to a valid entry from SOUND.INI. Since Red Alert, this has not been used, presumably to keep distractions to a minimum and to avoid confusing the player when hearing a CreateSound=.
See Also
AmbientSound
ReadySounds
GuardSounds
Idle1Sounds
Idle2Sounds





