VeteranBountyCostMult: Difference between revisions
Appearance
en>Nighthawk200 Woops. |
en>Nighthawk200 Idiocy is rampant... |
||
| Line 6: | Line 6: | ||
|rp=yes | |rp=yes | ||
|rponly=yes | |rponly=yes | ||
}} | |||
{{RockPatchFlag | |||
|intversion=1.08 | |||
}} | }} | ||
The value of this flag is multiplied by the cost of a unit that has been killed by a unit with {{TTL|GetsBounty|yes}} to give the bounty that the attacking player receives. | The value of this flag is multiplied by the cost of a unit that has been killed by a unit with {{TTL|GetsBounty|yes}} to give the bounty that the attacking player receives. | ||
Revision as of 14:19, 15 June 2008
|
|
|
|
|
|
| Flag: | VeteranBountyCostMult |
| File(s): | rules(md).ini |
| Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
| Applicable to: | CombatDamage |
| |
Template:RockPatchFlag The value of this flag is multiplied by the cost of a unit that has been killed by a unit with Template:TTL to give the bounty that the attacking player receives.
In other words:
Template:TTL * Template:TTL = Bounty given to attacking player.
However. This multiplier will only apply if the attacking unit has Veteran status. If the unit has no promotions, then Template:TTL will be used instead. If the unit is Elite, then Template:TTL will be used.





