VehicleThief: Difference between revisions
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{{TTL|NonVehicle|yes}} set on a [[VehicleType]] prevents a {{TTL|VehicleThief}} from capturing it, however this also invokes additional, possibly undesirable logic. | {{TTL|NonVehicle|yes}} set on a [[VehicleType]] prevents a {{TTL|VehicleThief}} from capturing it, however this also invokes additional, possibly undesirable logic. | ||
{{ | ==See also== | ||
{{TTL|Thief}} - this must be set to {{tt|yes}} for {{TTL|VehicleThief|yes}} to work correctly, however there is a bug with {{TTL|Thief}} that you should be aware of. | |||
Revision as of 15:39, 18 August 2008
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| Flag: | VehicleThief |
| File(s): | Rules(md).ini |
| Values: | Booleans |
| Default: | no |
| Applicable to: | InfantryTypes |
Specifies whether or not this InfantryType can enter an enemy VehicleType and capture it in a similar manner to an Template:TTL capturing a BuildingType. Also referred to as 'hijacking'.
In Red Alert 2 and Yuri's Revenge, the InfantryType must also have Template:TTL set otherwise it will get the 'enter' cursor on the target VehicleType but will not, in fact, be able to enter it. Template:TTL also allows the InfantryType to enter enemy ore refineries, so the InfantryType also needs to be given Template:TTL and Template:TTL (giving it full Red Alert 2 Spy capabilities), or Template:TTL
Template:TTL set on a VehicleType prevents a Template:TTL from capturing it, however this also invokes additional, possibly undesirable logic.
See also
Template:TTL - this must be set to yes for Template:TTL to work correctly, however there is a bug with Template:TTL that you should be aware of.





