UseFireParticles: Difference between revisions
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{{DeeZireInclusion}}<br /> | {{DeeZireInclusion}}<br /> | ||
Can be set to 'yes' or 'no' and specifies that the weapon uses a 'fire' type particle system - one which is drawn horizontally along the projectile path. | Can be set to 'yes' or 'no' and specifies that the weapon uses a 'fire' type particle system - one which is drawn horizontally along the projectile path. | ||
{{Bugs}} | =={{Bugs}}== | ||
*The <b>UseFireParticles</b> tag causes the {{f|DirectRocker|yes|Link}} tag to not work properly. ([[VehicleTypes]] Most will not tip over). | *The <b>UseFireParticles</b> tag causes the {{f|DirectRocker|yes|Link}} tag to not work properly. ([[VehicleTypes]] Most will not tip over). | ||
Latest revision as of 18:01, 2 July 2025
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| Flag: | UseFireParticles |
| File(s): | rules(md).ini |
| Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. | |
Can be set to 'yes' or 'no' and specifies that the weapon uses a 'fire' type particle system - one which is drawn horizontally along the projectile path.
Bugs/Side-Effects/Unexpected Limitations
- The UseFireParticles tag causes the DirectRocker=yes tag to not work properly. (VehicleTypes Most will not tip over).





