UnitsCostBonus: Difference between revisions
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en>EvilRenegade m Replacing Template:TTL with Template:F. |
en>Renegade m Fixed weird template argument issue. |
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{{f| | {{f|UnitsCostBonus}} specifies a multiplier to the adjusted cost{{fnl|1}} of [[VehicleTypes]] for the player that controls the BuildingType for which this flag is set. That BuildingType must also have {{f|FactoryPlant|yes|link}} set for the multiplier to take effect. | ||
==Footnotes== | ==Footnotes== | ||
{{fn|1|Adjusted cost is the {{f|Cost|link}} of the unit after all other multipliers.}} | {{fn|1|Adjusted cost is the {{f|Cost|link}} of the unit after all other multipliers.}} | ||
Revision as of 09:53, 2 January 2010
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| Flag: | UnitsCostBonus |
| File(s): | rules(md).ini |
| Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
| Applicable to: | BuildingTypes |
UnitsCostBonus specifies a multiplier to the adjusted cost1 of VehicleTypes for the player that controls the BuildingType for which this flag is set. That BuildingType must also have FactoryPlant=yes set for the multiplier to take effect.
Footnotes
1 ↑ Adjusted cost is the Cost of the unit after all other multipliers.





