Jump to content

UnitsCostBonus: Difference between revisions

From ModEnc²
en>Vinifera7
De-DZed
en>EvilRenegade
m Replacing Template:TTL with Template:F.
Line 6: Line 6:
}}
}}


{{TTL|{{PAGENAME}}}} specifies a multiplier to the adjusted cost{{fnl|1}} of [[VehicleTypes]] for the player that controls the BuildingType for which this flag is set. That BuildingType must also have {{TTL|FactoryPlant|yes}} set for the multiplier to take effect.
{{f|{{PAGENAME|link}}}} specifies a multiplier to the adjusted cost{{fnl|1}} of [[VehicleTypes]] for the player that controls the BuildingType for which this flag is set. That BuildingType must also have {{f|FactoryPlant|yes|link}} set for the multiplier to take effect.


==Footnotes==
==Footnotes==
{{fn|1|Adjusted cost is the {{TTL|Cost}} of the unit after all other multipliers.}}
{{fn|1|Adjusted cost is the {{f|Cost|link}} of the unit after all other multipliers.}}

Revision as of 10:46, 27 November 2009

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: UnitsCostBonus
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Applicable to: BuildingTypes


Template:PAGENAME specifies a multiplier to the adjusted cost1 of VehicleTypes for the player that controls the BuildingType for which this flag is set. That BuildingType must also have FactoryPlant=yes set for the multiplier to take effect.

Footnotes

1 Adjusted cost is the Cost of the unit after all other multipliers.