UnitReload: Difference between revisions
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{{DeeZireInclusion}}<br /> | {{DeeZireInclusion}}<br /> | ||
Can be set to 'yes' or 'no' and determines if this BuildingType will reload any units that dock with it if they have an {{f|Ammo|link}}= setting and {{f|ManualReload|yes|link}} set. | Can be set to 'yes' or 'no' and determines if this BuildingType will reload any units that dock with it if they have an {{f|Ammo|link|}}= setting and {{f|ManualReload|yes|link}} set. | ||
Revision as of 17:25, 8 October 2024
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| Flag: | UnitReload |
| File(s): | rules(md).ini |
| Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. | |
Can be set to 'yes' or 'no' and determines if this BuildingType will reload any units that dock with it if they have an Ammo= setting and ManualReload=yes set.





