UnitAbsorb: Difference between revisions
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Revision as of 22:11, 31 March 2025
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| Flag: | UnitAbsorb |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | BuildingTypes |
UnitAbsorb is an unused yet functional feature in YR. Similar to InfantryAbsorb, it lets vehicles enter the building (e.g. bio reactor) in order to generate extra power.
Bugs/Side-Effects/Unexpected Limitations
- Setting UnitAbsorb=no (without tag PipScale=Passengers,Passengers,SizeLimit) give to a Refinery building type will cause the VehicleTypes to be connected to this building (with the tag Dock=) cannot be connected.
- Setting UnitAbsorb=yes (without tag PipScale=Passengers,Passengers,SizeLimit) give to a Refinery building type will cause the VehicleTypes to be connected to this building (with the tag Dock=) has strange behavior, When connected to the said building.
File:UnitAbsorb=yes and Ore Refinery.gif
UnitAbsorb=yes and Ore Refinery





