UndeploysInto: Difference between revisions
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{{ | {{Flag | ||
Specifies the VehicleType that this BuildingType | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |||
|values=strings (names of VehicleTypes) | |||
|special=none | |||
|default=none | |||
|types={{Categ|BuildingTypes}} | |||
|games=[[TS]], [[FS]], [[RA2]], [[YR]] | |||
}} | |||
Specifies the [[VehicleType]] that this BuildingType can undeploy into. | |||
== Undeployed vehicle facing == | |||
Mind that if the game doesn't know which direction the VehicleType should be facing when it undeploys, it will undeploy the building without spawning the vehicle. The facing can be specified in the following ways: | |||
{| border=1 class="table_descrow" | |||
! INI Flag || Facing | |||
|- | |||
| {{TTL|ConstructionYard|yes}} <br>[[Image:Warning small.png]] '''Warning:''' Side-effects.|| South-West | |||
|- | |||
| {{TTL|TickTank|yes}} || North-West | |||
|- | |||
| {{TTL|Artillary|yes}} || North-East | |||
|- | |||
| {{TTL|ICBMLauncher|yes}} | |||
| rowspan=2 | North-East | |||
|- | |||
| {{TTL|SensorArray|yes}} | |||
|- | |||
| {{yro}}{{TTL|DeployFacing}} | |||
| rowspan=2 | As set | |||
|- | |||
| {{yro}}{{TTL|DeployDir}} | |||
|} | |||
Revision as of 19:46, 12 September 2006
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| Flag: | UndeploysInto |
| File(s): | Rules(md).ini |
| Values: | strings (names of VehicleTypes) |
| Special Values: | none |
| Default: | none |
| Applicable to: | BuildingTypes |
Specifies the VehicleType that this BuildingType can undeploy into.
Undeployed vehicle facing
Mind that if the game doesn't know which direction the VehicleType should be facing when it undeploys, it will undeploy the building without spawning the vehicle. The facing can be specified in the following ways:
| INI Flag | Facing |
|---|---|
| Template:TTL |
South-West |
| Template:TTL | North-West |
| Template:TTL | North-East |
| Template:TTL | North-East |
| Template:TTL | |
| As set | |





