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UndeploySounds: Difference between revisions

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en>Testid123
Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values=Integers with a space followed by Strings (names of Sounds) |default=none |types=Sequence |yr=yes }} Sound to play when InfantryTypes uses the sequence '''GIUndeploy''' and can be any sound as defined in the SOUND.INI file.<br> Usage example:<br> '''[GISequence]'''<br> '''DeploySounds= 1 GIUndeploy'''<br> [!]The number likely refers to the rate at which the audio will be played. The less it is, th..."
 
en>Testid123
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Sound to play when [[InfantryTypes]] uses the sequence '''GIUndeploy''' and can be any sound as defined in the SOUND.INI file.<br>
Sound to play when [[InfantryTypes]] uses the sequence '''Undeploy''' and can be any sound as defined in the SOUND.INI file.<br>
Usage example:<br>
Usage example:<br>
'''[GISequence]'''<br>
'''[GISequence]'''<br>

Revision as of 16:39, 12 January 2025

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Flag: UndeploySounds
File(s): Art(md).ini
Values: Integers with a space followed by Strings (names of Sounds)
Default: none
Applicable to: Sequence


Sound to play when InfantryTypes uses the sequence Undeploy and can be any sound as defined in the SOUND.INI file.
Usage example:
[GISequence]
DeploySounds= 1 GIUndeploy
[!]The number likely refers to the rate at which the audio will be played. The less it is, the more continuous sound it makes.

See Also

UndeploySound