TurretSpins: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values=booleans | |||
|default=no | |||
|types={{Categ|VehicleTypes}} | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
If set to yes, the turret of this VehicleType will continuously spin around. The unit will therefore only attack other units when the turret allows it to (points in the right direction or the weapon is {{TTL|OmniFire|yes}}). | |||
Revision as of 16:09, 25 February 2007
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| Flag: | TurretSpins |
| File(s): | Rules(md).ini |
| Values: | booleans |
| Default: | no |
| Applicable to: | VehicleTypes |
If set to yes, the turret of this VehicleType will continuously spin around. The unit will therefore only attack other units when the turret allows it to (points in the right direction or the weapon is Template:TTL).





