TurretCount: Difference between revisions
Appearance
en>DCoder No edit summary |
en>DCoder Rewrite |
||
| Line 1: | Line 1: | ||
{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values=unsigned integers | |||
|special=None | |||
|default=0 | |||
|types={{Categ|VehicleTypes}}, {{Categ|BuildingTypes}} | |||
|games=[[RA2]], [[YR]] | |||
}} | |||
Specifies the amount of turrets this object has. Used for special weapon systems, for example, turret-changers ({{TTL|Gunner|yes}}), charge turrets ({{TTL|IsChargeTurret|yes}}), or gattling logic ({{TTL|IsGattling|yes}}). | |||
In those cases, the game loads files {{Tt|''objectname''tur''%d''.vxl/hva}}, where ''%d'' represents the number between 1 and {{TTL|TurretCount}}, as opposed to plain {{Tt|''objectname''tur.vxl/hva}} it loads normally. | |||
Revision as of 11:38, 15 August 2006
|
|
|
|
|
|
| Flag: | TurretCount |
| File(s): | Rules(md).ini |
| Values: | unsigned integers |
| Special Values: | None |
| Default: | 0 |
| Applicable to: | VehicleTypes, BuildingTypes |
Specifies the amount of turrets this object has. Used for special weapon systems, for example, turret-changers (Template:TTL), charge turrets (Template:TTL), or gattling logic (Template:TTL).
In those cases, the game loads files objectnametur%d.vxl/hva, where %d represents the number between 1 and Template:TTL, as opposed to plain objectnametur.vxl/hva it loads normally.





