Turret: Difference between revisions
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en>Nighthawk200 m Template Updated |
en>EvilRenegade m Replacing Template:TTL with Template:F. |
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:The turret filename has to be the same as the object's, with the suffix {{Tt|tur}}, and be in [[VXL]] format, with an accompanying [[HVA]]. | :The turret filename has to be the same as the object's, with the suffix {{Tt|tur}}, and be in [[VXL]] format, with an accompanying [[HVA]]. | ||
;On BuildingTypes | ;On BuildingTypes | ||
:The turret filename is specified by {{ | :The turret filename is specified by {{f|TurretAnim|link}}, should be the same as on VehicleTypes, and its format is specified by {{f|TurretAnimIsVoxel|link}}. | ||
{{NeedTesting}} | {{NeedTesting}} | ||
Whether {{ | Whether {{f|TurretAnim|link}} works or not, since | ||
[GTGCAN] | [GTGCAN] | ||
TurretAnim=GTGCANTUR | TurretAnim=GTGCANTUR | ||
In theory all animations should be defined in art(md).ini and listed in [Animations], and both of these rules are violated by this entry, yet it still works. | In theory all animations should be defined in art(md).ini and listed in [Animations], and both of these rules are violated by this entry, yet it still works. | ||
Revision as of 10:45, 27 November 2009
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| Flag: | Turret |
| File(s): | Rules(md).ini |
| Values: | boolean |
| Default: | no |
| Applicable to: | VehicleTypes, BuildingTypes |
Specifies whether this object has a turret.
- On VehicleTypes
- The turret filename has to be the same as the object's, with the suffix tur, and be in VXL format, with an accompanying HVA.
- On BuildingTypes
- The turret filename is specified by TurretAnim, should be the same as on VehicleTypes, and its format is specified by TurretAnimIsVoxel.
Template:NeedTesting Whether TurretAnim works or not, since
[GTGCAN] TurretAnim=GTGCANTUR
In theory all animations should be defined in art(md).ini and listed in [Animations], and both of these rules are violated by this entry, yet it still works.





