Jump to content

Translucency: Difference between revisions

From ModEnc²
m 4 revisions imported
ATHSE (talk | contribs)
No edit summary
Line 4: Line 4:
|values=[[Help:Values#Integers|Integers]] (one of 0,25,50,75)
|values=[[Help:Values#Integers|Integers]] (one of 0,25,50,75)
|default=0
|default=0
|types={{Categ|Animations}}, {{Categ|Particles}}
|types={{Categ|Animations}},{{Categ|Particles}}
|ts=yes
|ts=yes
|fs=yes
|fs=yes
Line 13: Line 13:
|ares=yes
|ares=yes
}}
}}
Is used to make animation appear transparent. Animation will retain same level of transparency during it's entire lifetime. Valid values are 0, 25, 50 and 75, which stand for 0%, 25%, 50% and 75% transparent respectively. Defaults to 0.<br>
Is used to make animation appear transparent. Animation will retain same level of transparency during it's entire lifetime. Valid values are 0, 25, 50 and 75, which stand for 0%, 25%, 50% and 75% transparent respectively.  
Picture of the part  [[Particles]] will use the <b>Translucency=x</b> that you set in the <b>Translucency=x</b> section. [[Particles]] always (Omit <b>Translucency=x</b> from the [[Animations]] section.
 
{{bugs}}
[[Translucent]] conflicts with <tt>Translucency</tt>, and the object will obey <tt>Translucent</tt> instead.


==See also==
==See also==
*{{f|Translucent|link}}
[[TranslucencyDetailLevel]]
*{{f|TranslucencyDetailLevel|link}}
 
[[DetailLevel]]
 
[[UseNormalLight]]

Revision as of 14:22, 11 April 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Translucency
File(s): Art(md).ini
Values: Integers (one of 0,25,50,75)
Default: 0
Applicable to: Animations,Particles


Is used to make animation appear transparent. Animation will retain same level of transparency during it's entire lifetime. Valid values are 0, 25, 50 and 75, which stand for 0%, 25%, 50% and 75% transparent respectively.

Bugs/Side-Effects/Unexpected Limitations Translucent conflicts with Translucency, and the object will obey Translucent instead.

See also

TranslucencyDetailLevel

DetailLevel

UseNormalLight