TileZAdjust: Difference between revisions
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|name=Tile''nn''ZAdjust, where ''nn'' is tile number in the [[TileSets|tile set]] (from 01 to 99). | |name=Tile''nn''ZAdjust, where ''nn'' is tile number in the [[TileSets|tile set]] (from 01 to 99). | ||
|values={{values|int}} | |values={{values|int}} | ||
|files= | |files={{Categ|Terrain Control INI}} | ||
|types={{Categ|TileSets|Tile set}} animation sections | |types={{Categ|TileSets|Tile set}} animation sections | ||
|ts=yes | |ts=yes | ||
Revision as of 11:39, 19 April 2022
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| Flag: | TilennZAdjust, where nn is tile number in the tile set (from 01 to 99). |
| File(s): | Terrain Control INI |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Applicable to: | Tile set animation sections |
Specifies the Z-adjust value given to the animation attached to the specified terrain tile. Lower numbers render the animation "closer to the screen", i.e. above nearby terrain tiles and animations, while higher numbers render it "closer to the ground".





