Jump to content

TileZAdjust: Difference between revisions

From ModEnc²
en>Crimsonum
m Crimsonum moved page Tile01ZAdjust to TileZAdjust: Using a similar convention to PowerUpXAnim, where the number is omitted from the flag name.
en>Crimsonum
Added flag template, links and categories.
Line 1: Line 1:
Specifies the Z-adjust value given to animations attached to terrain tiles. higher negative numbers render on a higher layer (above nearby terrain tiles and animations) and higher numbers render on a lower layer.
{{Flag
|name=Tile''nn''ZAdjust, where ''nn'' is tile number in the [[TileSets|tile set]] (from 01 to 99).
|values={{values|int}}
|files=[[Terrain Control INI files]]
|types={{Categ|TileSets|Tile set}} animation sections
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|ares=yes
}}
 
Specifies the [[ZAdjust|Z-adjust]] value given to the [[animation]] attached to the specified [[TMP|terrain tile]]. Lower numbers render the animation "closer to the screen", i.e. above nearby terrain tiles and animations, while higher numbers render it "closer to the ground".


==See also==
==See also==
*[[Tile01XOffset]]   
*[[TileXOffset]]   
*[[Tile01YOffset]]
*[[TileYOffset]]
*[[Tile01Anim]]   
*[[TileAnim]]   
*[[Tile01AttachesTo]]
*[[TileAttachesTo]]

Revision as of 21:25, 22 December 2021

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: TilennZAdjust, where nn is tile number in the tile set (from 01 to 99).
File(s): Terrain Control INI files
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Applicable to: Tile set animation sections


Specifies the Z-adjust value given to the animation attached to the specified terrain tile. Lower numbers render the animation "closer to the screen", i.e. above nearby terrain tiles and animations, while higher numbers render it "closer to the ground".

See also