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TileYOffset: Difference between revisions

From ModEnc²
en>Crimsonum
m Crimsonum moved page Tile01YOffset to TileYOffset: Using a similar convention to PowerUpXAnim, where the number is omitted from the flag name.
en>Crimsonum
Added flag template, links and categories.
Line 1: Line 1:
Specifies the up-down offset of an animation attached to a terrain tile in pixels. Negative numbers move the animation up and positive numbers move the animation down.
{{Flag
|name=Tile''nn''YOffset, where ''nn'' is tile number in the [[TileSets|tile set]] (from 01 to 99).
|values={{values|unsigned integers}}
|files=[[Terrain Control INI files]]
|types={{Categ|TileSets|Tile set}} animation sections
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|ares=yes
}}
 
Specifies the up-down offset of an [[animation]] attached to a [[TileSets|terrain tile]] in pixels. Negative numbers move the animation up and positive numbers move the animation down.
 
==See also==
==See also==
*[[Tile01XOffset]]   
*[[TileXOffset]]   
*[[Tile01Anim]]   
*[[TileAnim]]   
*[[Tile01AttachesTo]]   
*[[TileAttachesTo]]   
*[[Tile01ZAdjust]]
*[[TileZAdjust]]

Revision as of 21:16, 22 December 2021

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: TilennYOffset, where nn is tile number in the tile set (from 01 to 99).
File(s): Terrain Control INI files
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: Tile set animation sections


Specifies the up-down offset of an animation attached to a terrain tile in pixels. Negative numbers move the animation up and positive numbers move the animation down.

See also